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Have a nice death reviews
Have a nice death reviews








have a nice death reviews

And I definitely appreciated that extra bit of control over each run's progression. Knowing which floors are more valuable in which situations, thus, becomes a huge help. That said, every elevator does give you a choice of which type of level to visit next, with the exception of the ones that lead to area bosses, which can have a major impact on how well kitted-out you'll be for the tougher challenges. So it's not really a way of building momentum, but rather another way to make everything more challenging. You can eventually unlock elevators that let you skip a lot of normal stages and go directly to some of the big bosses, but this ends up hurting more than it helps as you miss out on all the currency and upgrades you would have earned on those floors. It took me over 100 runs to even see the final boss, and I was feeling worn down well before that.

have a nice death reviews

And without much of that persistent progression to look forward to, I found my enthusiasm to keep going in Have A Nice Death was often on a downward trajectory. It takes the sting out of those lose-lose days when it seems like the first boss is just kicking my ass every time I see him. But at least in something like Hades or even Elden Ring, I feel like my many defeats are all building to something and I'll eventually overcome the challenges before me by getting stronger little by little, alongside my skills improving. I like to be challenged, and I'll always be a prisoner to my ambition. I don't mind really punishing games, usually. Almost everything you earn goes away as soon as you're slain. The main issue I ran into is that the long-term progression systems don't really give you a feeling of momentum that would have been quite welcome considering the steep difficulty curve. And you get to hear a catchy little jingle every time, too. Memorizing patterns is essential, as the margin for error is too small to really get by winging it, which can be aggravating when your run ends to a miniboss you haven't seen in a while due to the randomized floors.įor capital D-Death, lowercase-d death isn't that big of a deal, of course, as you'll simply get sent back down to your office to live again and hopefully take revenge on your disobedient underlings.

have a nice death reviews

These are some incredibly unforgiving fights, and given your very limited defensive options, they can be very frustrating. And its in the offices of those brutal Thanagers and Sorrows that the difficulty really kicks in. Along the descent into darkness, you'll be collecting red, green, and blue Curse cards, which sounds bad, but these are actually the main passive bonuses you can stack during a run, like adding bleed to your weapons or getting health back when you defeat a boss.










Have a nice death reviews